Once the player manages to get the true ending's requirements, Crazy Hand and Master Hand are freed and they help the player by creating a giant rift using Static Discharge for the latter to enter and destroy 50 false characters. Crazy Hand's freedom suggests that, like the fighters, he...
Big Battlefield is banned from tournaments, the reason being that it is simply too big for a normal match; faster characters can abuse the size of the stage to run away and win by time out. Additionally, the platform layout allows Circle Camping. However, the stage's size can be consider...
Super Smash Bros. Ultimate matchup select for heroes, champions, and characters. Find counterpicks, good matchups, and bad matchups.
This will load in a 100% SSBU save with all characters unlocked and also predefined rulesets for competitive play. Mods This will add Atmosphere, Skyline, Arcropolis and all files required for modding and also several mods to increase performance and quality of life: Hollow Bastion with the...
Progress far enough, and you'll eventually build up a Spirit roster of hundreds. You're not going to be using all of them; there are some you've probably never even touched. And the best thing you can do for them is to dismiss them, which will net you Spirit Points (which you can...
Autocancels from a short hop delayed fastfall, has the second-lowest ending lag of all the Brawler's aerials (frame 10), and has a wide hitbox; the front hitbox is capable of hitting tall characters out of a short hop (such as Marth). As a result, it is an excellent combo ...
Coincidentally, all have been DLC characters at one point. The battle with Master Hand can be softlocked by defeating him on the exact frame he is rendered invulnerable, causing him to be immortal and confuse the game to be in a fighting and victory state. Since blast zones are disabled, ...
The universal changes to the game's engine have both benefitted and hindered Sheik, but have hurt her overall. The game's faster launch physics, changes to jostling mechanics (which prevent cross-ups and instead pushes characters away), and the reintroduction of directional air dodges worsen ma...
Update 7.0.0 granted Palutena a mix of buffs and nerfs, but nerfed her overall; her neutral aerial saw the most nerfs, with its looping hits altered to make them much less effective for drag-down setups and removing its infinite combo on itself on platforms against large characters, and it...
This, combined with other characters gaining either safer aerials, improved combo routes from them, or lower landing lag, has allowed them to more easily keep up with Bayonetta. On the other hand, the changes to air dodge mechanics have benefitted her overall; although Bayonetta has the third...