Haskell bindings to the SDL2 library. Contribute to haskell-game/sdl2 development by creating an account on GitHub.
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It's a simple GUI tool to create/modify gamepad mappings for games that use SDL2 Game Controller API. Created to be an alternative to Steam Bigpicture gamepad configurator. FeaturesSimple graphical UI Automatic updates of mappings database from https://github.com/gabomdq/SDL_GameControllerDB ...
$wget https://github.com/flibitijibibo/SDL2-CS/raw/master/src/SDL2.cs$wget https://github.com/flibitijibibo/SDL2-CS/raw/master/src/SDL2_image.cs$wget https://github.com/flibitijibibo/SDL2-CS/raw/master/src/SDL2_mixer.cs$wget https://github.com/flibitijibibo/SDL2-CS/raw/maste...
本文的实现采用的是通过SDL_Window和SDL_Surface这两个类实现的,具体实现参考下面的链接。 源码参见本人GitHub链接:game of life-github 接下来说明一下SDL的Window, Surface, Texture, Renderer之间的关系: 1. window和surface CreateWindow之后,利用GetWindowSurface绑定window和surface,然后就可以利用surface绘制界面,记得...
SDL_INIT_GAMECONTROLLER:初始化游戏控制器的扩展支持。 输出 成功时返回0,失败时返回一个负值,并可通过 SDL_GetError() 获取错误信息。 (1)SDL_Window* SDL_CreateWindow(const char* title, int x, int y, int width, int height, Uint32 flags) ...
{ case SDL_JOYDEVICEADDED: m_Joystick = SDL_JoystickOpen(device); break; // case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: qDebug() << "JoystickButton(" << QString(SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.jbutton.button)) << ")" << event.jbutton.button<<...
$ wget https://github.com/flibitijibibo/SDL2-CS/raw/master/src/SDL2_ttf.cs $ wget https://github.com/flibitijibibo/SDL2-CS/raw/master/src/LPUtf8StrMarshaler.cs 1. 2. 3. 4. 5. 回到项目根目录,尝试着运行一下: $ cd ../ ...
How To Make A Game #2 - Drawing Textures-Sprites To The Screen : C++ And SDL2 Im How To Make a Game #3 - Limiting Frame Rate : C++ And SDL2 Tutorial How To Make Games #4 - Creating A Simple Texture Loader : C++ And SDL2 Tutorial How To Make A Game #5 - Creating The GameOb...
switch 可以通过 *sdl.QuitEvent 来判断事件的类型, 这里判断是否是 quit 事件, 如果是将 running 置为 false, 主循环退出 sdl.Delay 的作用是做一个延迟, 每16豪秒做一次循环, 近似1秒60帧 完整的键盘事件 packagemainimport("fmt""github.com/veandco/go-sdl2/img""github.com/veandco/go-sdl2/sdl"...