Rust-SDL2 Rust 中 SDL2 的绑定。 代码仓库:Rust-SDL2/rust-sdl2: SDL2 bindings for Rust (github.com) 辅助工具库 educe 这个crate 提供了程序宏,帮助您快速实现 Rust 内置特性。 说人话就是,一个对 Debug、Default、Hash、Clone、Copy 系统自带宏的扩展补充,挺好用。 代码仓库:magiclen/educe: This cr...
catacomb_2-sdl2 upgrade bunner to macroquad 0.4 Oct 12, 2024 cavern-macroquad bump cavern macroquad to 0.4 Oct 12, 2024 flappy-bird-bevy upgrade bunner to macroquad 0.4 Oct 12, 2024 invaders-bevy upgrade bunner to macroquad 0.4 Oct 12, 2024 pong-macroquad upgrade bunner to macroquad 0.4...
which in turn was ported almost line by line from the wolf4sdl reference fork. The first routine handles displaying a full image directly to the screen. This is used for the title screen as well as the player status bar at the bottom of the in-game view: ...
https://github.com/wjakob/nanoguic++11实现的UI https://github.com/Oipo/nanogui-rust-sdlnanogui的rust梆定 http://aturon.github.io/blog/2016/09/07/futures-design/Designing futures for Rust http://www.jianshu.com/p/af6b550fc385google的多语言构建工具 https://github.com/dikaiosune/rust-das...
This is Rust-101, a small tutorial for the Rust language. It is intended to be an interactive, hands-on course: I believe the only way to really learn a language is to write code in it, so you should be coding during the course. If you have any questions that are not answered here...
The balance between cost, useability and soundness in C bindings, and Rust-SDL2's release— Writing safe, sound, idiomatic libraries despite the limitations of the borrow checker. Math with distances in Rust: safety and correctness across units— How to create a system to cleanly and safely...
Tetra is a simple 2D game framework written in Rust. It uses SDL2 for event handling and OpenGL 3.2+ for rendering. API Docs Installation Guide Distribution Guide Examples Tutorial FAQ Status Tetra is being passively maintained, as of January 2022. No new features are planned, but occasional ...
This is Rust-101, a small tutorial for the Rust language. It is intended to be an interactive, hands-on course: I believe the only way to really learn a language is to write code in it, so you should be coding during the course. If you have any questions that are not answered here...
After some experimentation with SDL2, the handling of windows turned out not to be satisfactory: In the Rust-environment it seems not to be possible to get continued redraws and events while moving or resizing windows. So we switched to winit for the window-handling (which includes input and...
egui_sdl2_glforSDL2. egui_vulkanoforVulkano. egui_wgpu_backendforwgpu(WebGPU API). egui_winit_vulkanoforVulkano. egui-macroquadformacroquad. egui-miniquadforMiniquad. egui-tetraforTetra, a 2D game framework. egui-winit-ash-integrationforwinitandash. ...