But we can use the PMXE transform window to get physical objects back into position. Enable physics on the transform screen, change your physics settings to disable gravity viamode->physics setting, then drag your model by itsmotherbonein the Y axis. Inertia keeps the physical bodies in the ...
见代码: static void CreateAnim(string fbx, string target) { AnimationClip src = AssetDatabase.LoadAssetAtPath<AnimationClip>(fbx); AnimationClip temp = new AnimationClip(); EditorUtility.CopySerialized(src, temp); CreateDirectory(target); AssetDatabase ...