The internal mod loader already has support for asset loading, even if not publicly documented, and it uses the same addressable bundles that we do with BepInEx+SpaceWarp mods, because that's how the core game is built to work. It greatly improves performance and especially loading times ove...
Members 21 15 Posted April 4, 2023 (edited) I'm not using reshaders but this is my KSP2 folder. Mods go under BepInEx plugins Edited April 4, 2023 by TiggerTailz schlosrat Members 465 607 About me: Spam in a Can Posted April 5, 2023 (edited) On 4/4/2023 at 9:15 ...
The best approach for KSP1 mods is to useModule Managerto make your changes without altering the original files (Module Manager is not available for KSP2). This results in simpler metadata in CKAN as well as easier manual installation (since users can simply copy both mods' files rather than...
1.18.2 Fixed MemoryLeaks patch causing KSC facilities upgrades being reverted after a scene change. 1.18.1 Fixed AutostrutActions patch causing nullrefs on part duplication and generally not working as intended. 1.18.0 New performance patch :MemoryLeaks ...
Below is a diagram of such an adaptor: 3 2 1 From S/PDIF Out To AES In You can use a similar adapter to send AES/EBU signals from the KSP8 to an S/PDIF device. Since these are not balanced cables, we recommend that you keep cable lengths to a minimum. 3 1 2 From AES Out ...
I'm not sure which direction I'm going to go with this. But the basic plan is just to document my playthrough that I'm starting up. This might be a bit 'boring', as its going to be an unmodded playthrough on normal career difficulty. I know I plan to div
The same vocal people are going to delete the 000_Toolbar folder and then complain about mods not working. I guess it's not enough for the DLL to be in 000_ToolbarControl, for example? I may have to,ckanis giving me fits about this ...
Relationships are optional fields which describe this mod's relationship to other mods. They can be used to ensure that a mod is installed with one of its graphics packs, or two mods which conflicting functionality are not installed at the same time. At its most basic, this is an array of...
CKAN releases are built in clean-room conditions and do not contain viruses. If your virus scanner reports a problem, it's a false positive. Please report it to the company that produces your virus scanner, not us, since it's their software that's not working properly. This release of ...
But if you want to do it yourself, there's a few steps. First, the installation folder that mods use isn't this one, it's the one that Steam links to (usually in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2. You then need to follow the installation ...