It basically uses the Accelerated Renderer only to provide vsync'ed delay for software renderer. So I'm not certain if this will also work on machines with absolutely no acceleration (I have some OpenGl context enabled on my laptop, allthough I have no proper graphics card - have no idea ...
type :'feature', value :'disabled')option('dx11', type :'feature', value :'disabled')option('dx12', type :'feature', value :'disabled')option('metal', type :'feature', value :'disabled')option('opengl', type :'feature', value :'disabled')option('sdl_renderer', type :'feature'...
Usually for 3D rendering very effective approach for data layout is to use SOA "Structure of Arrays" where each 1D array can represent pixel colour and alpha value.By using this approach you are maximizing data space locality with the help of array linearity. ...
Currently, in my project, I need to replace malloc/free/new/delete completely with my own implementation.GNU C has hooks I could use to provide my own functions, is there some similar mechanism in Visual C++ 2005?Is there any guideline about that?
You shouldn't need to use the windows API with SDL, I don't think. You don't really need openGL until you want 3D. But a 3D game is very difficult and time consuming for one person to tackle let alone a beginner. But you can use openGL with SDL. ...
I was developing a small engine running on a combination of SDL and OpenGL, and I want to use that engine for a school project, so I needed to test it on a school PC to see the performance. This resulted in a shader compile error: Shader compile ERROR DEBUG INFO: ERROR:...
You can use a GUI library in C or C++ to do this job: - SDL2 - OpenGL (with SDL2, SFML or GLFW for example) - SFML - Qt - SANDAL2 (ok, this one is not really known, I made it myself ... but well ... I need to make some advertisement 😂) I must bave forgotten some...
the GPU will never have to struggle with the whole picture, instead it will only deal with the few 512 x 512 px tiles of the correct zoom level that it currently needs to display, with everything nicely antialiased. As it is the format specified isIMAGE_USE_SQRGB, a10 to 12-bit per...
What about Irrlicht/Irrklang? The latter isn't under a free license I don't think. Has anyone had any experience with these libraries? May 17, 2011 at 10:27pm Albatross(4553) Irrlicht is ridiculously easy to use and it is a fast renderer especially on older systems, but its development...
I am building a physics simulation engine and editor in Windows. I want to build the editor part using Qt and I want to run the engine using SDL with OpenGL. My first idea was to build the editor using only Qt and share as much code with the engine (the resource manager, the rendere...