many third-party injectors drawing an overlay above the game supports measuring and showing a frame rate counter as well. As this is quite a common feature to see, practically all mainstream overlays support the feature, includingOrigin,Steam,Ubisoft Connect,Fraps,MSI Afterburner,RivaTuner Statistics...
The frame rate counter feature enabled by this property is supported on Microsoft Internet Explorer running on Windows XP SP2 or greater. Support on other browsers is not guaranteed. The format of the frame rate counter is as follows:
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基本上,如果设置为 EnableFrameRateCountertrue,则还会调用基础组件中的 IDCompositionDeviceDebug.EnableDebugCounters。 结果是,在你调试应用时,将显示特定于使用 XAML 的应用的计数器和所有应用的 Microsoft DirectComposition 计数器。 窗口部件中显示的帧速率计数器的格式为: 展开表 应用fps 应用CPU…...
framerate: "10000" }, events: { onLoad:onLoadHandler} }); function onLoadHandler() { agControl = document.getElementById("SilverlightControl"); /* To see the framerate displayed in the browser status bar */ agControl.settings.EnableFrameRateCounter = true; /* To see the redraw reg...
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This can be counter-productive due to the various overheads that come with running a game at high frame rates. Overheads can include: Allocation overhead can lead to excess garbage collection We're generally pretty good at not allocating on a per-frame basis, but there are situations where th...
Current framerate displayed in the browser status barThe format of the framerate counter is as follows:fps:currentFramerate/maxFrameratecurrentFramerate is the optimal framerate that would apply in absence of an upper framerate limit, based on conditions of the plug-in's environment and ...
There are no options in game to limit the framerate, and no matter what I do with the Adrenalin drivers, the game plays with a framerate greater than 1,000 fps. My monitor is just a 60hz display, so that's nothing but a waste of energy (and a cause of some coil whine). In ...
KMCGeigerCounter is a framerate meter that clicks like a Geiger counter when your animation drops a frame. A Geiger counter detects invisible radiation particles and alerts you to what you can't see. Dropped frames aren't invisible, but it can be hard to tell the difference between 55 and...