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Use FCPXML to describe the media, metadata, and other items users send and receive between your app and Final Cut Pro. FCPXML uses a basic XML document structure and specially defined elements, to describe the media assets, projects, and metadata users send to Final Cut Pro, and the render...
C# XML反序列化是一种将XML文件转换为C#对象的过程。FCPXML文件是Final Cut Pro软件使用的一种XML文件格式,用于描述视频编辑项目的结构和内容。使用C# XML反序列化解析FCPXML文件可以将其转换为C#对象,方便进行后续的处理和操作。 在C#中,可以使用System.Xml.Serialization命名空间中的XmlSerializer类来实现XML反...
FCPXML文件是一种Final Cut ProXML文件类型的扩展名文件,通过的Final Cut Pro X,一个专业的视频编辑器所使用的Final Cut Pro X XML(FCPXML)文件格式;包含XML格式,描述项目和活动方面的信息。
m_duration_true = m_duration[0].gsub(m_duration[1],m_duration_num.to_s) puts "===m_duration===#{m_duration[0]}===" puts "===m_duration_true===#{m_duration_true}===" text = text.gsub(m_duration[0],m_duration_true) end end 1. 2. 3. 4. ...
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/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineFCPXMLExporterSetting.h Include #include "MoviePipelineFCPXMLExporterSetting.h" Syntax enum FCPXMLExportDataSource{ OutputMetadata, SequenceData,} Values Name Description OutputMetadata SequenceData Rema...
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In xml i need to provide offset and duration: <asset-clip ref="video16" offset="52505124717/1000000000s" name="34 x2.mov" duration="2581473922/1000000000s"> <asset-clip ref="video17" offset="55086598640/1000000000s" name="36 x.mov" duration="5096621314/1000000000s"> So offset of ...
Jun 21, 2024 9:24 AM in response to Luis Sequeira1 I tried updating that part of the code to: <?xml version="1.0" encoding="UTF-8"?> <fcpxml version="1.9"> <resources> <format id="r1" name="FFVideoFormat1080p24" frameDuration="1001/24000s" width="1920" height="1080"/> ...