Your Frenzy ability no longer gives youDnD exhaustionlevels. The new version lets you deal extra damage to the first target you hit with a Reckless Attack while your Rage is active. The damage is a number of d6s equal to your Rage Damage bonus. ...
The Path of the World Tree Barbarian subclass is brand new, the Path of the Berzerker’s Frenzy no longer gives you those dreaded levels of Exhaustion, and the other two core subclasses have both had reworks. As of August 1, after weeks of playtesting, we can finally lift the lid on...
You'll find it on p.272 of the DMG: "your speed on foot is halved, and you must use a cane or a crutch to move... You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance." (That comes from the suggestion after losing a foot or leg...
Dash Multiplier 2 --- --- Color for walk 0, 255, 0 0, 255, 255 Default colors may be difficult for colorblind players. These settings are per-person, so if you prefer the defaults, changing them won't affect your players. Color for dash 255, 255, 0 255, 150, 0 --- Color for...
Each additional Dash action it takes during the chase re quires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain 1 level of exhaustion. A participant drops out of the chase if its exhaustion reaches level 5, since its ...
For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. Aura of Devotion Starting at 7th level, you and friendly creatures within 10 feet of you can’t be ...
6 Death DISENGAGE (action) READY (action) DEAFENED EXHAUSTION (PHB 291) Your movement doesn’t provoke opportunity attacks for Choose an action that you will take in response to a set Fail checks involving hearing. the rest of the turn. trigger. Taking the action uses your reaction. Readying...
Step of the Wind You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.Unarmored MovementStarting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield...
6 Death DISENGAGE (action) READY (action) DEAFENED EXHAUSTION (PHB 291) Your movement doesn’t provoke opportunity attacks for Choose an action that you will take in response to a set Fail checks involving hearing. the rest of the turn. trigger. Taking the action uses your reaction. Readying...
Each additional Dash action it takes during the chase requires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain one level of exhaustion." Class features that grant Dash as a bonus action, such as a Monk's Step of the Wind or (possibly, see below)...