if not _is_mmd_camera(prop.id_data): if not mmd_camera.MMDCamera.isMMDCamera(prop.id_data): return False cam = __get_camera(prop.id_data) return cam.data.type == 'PERSP' 2 changes: 1 addition & 1 deletion 2 extern_tools/mmd_tools_local/translations.py Original file line number...
The mmd_tools panel would be a more convenient, user-friendly location for this, by the way. Author Hogarth-MMD commented Jan 27, 2018 Hello @powroupi! The export of VMD camera animation does not work. When I try to import the camera animation into MMD, I get this message: This mot...
| PMX Importer | Install either [CATS](https://github.com/GiveMeAllYourCats/cats-blender-plugin) or [mmd_tools](https://github.com/UuuNyaa/blender_mmd_tools) to Blender (it doesn't matter which) ### Exporting from Koikatsu and importing to Blender The last known working configuration ...
if root is not None: 5 changes: 4 additions & 1 deletion 5 mmd_tools/core/pmx/importer.py @@ -90,6 +90,9 @@ def __createObjects(self): self.__armObj = self.__rig.armature() self.__armObj.hide = True # Temporarily set the root object as active to let property function ho...
**Other versions are not guaranteed to work.** 1. Install mmd_tools in Blender 1. Install KKBP Importer 7.0.0 in Blender 1. You'll see this UI in Blender now. Click on one of the buttons to allow KKBP to download an older version of blender ![ ](https://raw.githubusercontent....
Showing 1 changed file with 1 addition and 0 deletions. Whitespace Ignore whitespace Split Unified 1 change: 1 addition & 0 deletions 1 mmd_tools/core/material.py Original file line numberDiff line numberDiff line change @@ -748,6 +748,7 @@ def __get_shader(self): node_invert = ...
mmd_bone.bone_id for b in parent_armature_object.pose.bones if not b.is_mmd_shadow_bone), default=-1) max_bone_id = max( ( b.mmd_bone.bone_id for o in itertools.chain( child_root_objects, [parent_root_object], ) for b in FnModel.find_armature(o).pose.bones if not b.is_...
- This will apply a fix to make the MMD arm twist bones usable **(Thanks Rokk!)** - You do not need to enable "Keep Twist Bones" for this to work - Added compatibility to more models - **Importer:**9 changes: 9 additions & 0 deletions 9 tools/armature.py Original file line...