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GetBuiltinResource<Mesh>("Sphere.fbx"); } Gizmos.color = Color.blue; Gizmos.DrawWireSphere(this.transform.position, (float)this._activationRadius); Gizmos.DrawWireMesh(_previewSphereMesh, this.transform.position, Quaternion.identity, (float3)new double3(this._activationRadius, this._activation...
FBX GlTF 1.0 GlTF 2.0: OBJ OGEX PLY USD Niftools Field3D - An open source library for storing voxel data luma_usd - Plugins for USD MaterialX - Materials and look-dev Kiko - DCC-agnostic animation curves storage (works between Maya and Nuke, with more DCCs to come) OpenCV - An open...
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