脚本API UnityEngine UnityEditor Unity OtherColorPickerHDRConfig.maxBrightness public float maxBrightness ; 描述 使用ColorPicker 时允许的最大颜色分量值。 Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2022 Unity Technologies. Publication ...
API Collection HDR Content Take advantage of high dynamic range to present more vibrant colors in your apps and games. Overview High dynamic range (HDR) content has a wider range of brightness levels than standard definition content. Certain displays, which macOS refers to as extended dynamic ...
hdrVividRender.setBrightness(700); 4. 创建一个Surface 对象,它将用作输入。HdrVividRender工作在渲染模式时会调用该方法,将创建的Surface对象作为configure的inputSurface参数传递给SDK。 Surface inputSurface = hdrVividRender.createInputSurface(); 5. 配置输出参数。 设置渲染的Surface对象的尺寸。此步骤在输出的...
如果驅動程式支援標題中的擴充控制項,此測試會驗證相機功能。 如果驅動程式不支援此控制項,請略過此測試。 這是選擇性控制項。 如果驅動程式實作控制項控制碼,下列檢查會根據控制項的定義執行 () : 測試會驗證預設值,並驗證適當的屬性是否在正確的針腳或篩選層級上公告。
setBrightness(int brightness) 设置渲染实例的输出视频图像数据的白点的最大峰值亮度。 注意 已废弃,可以使用HdrAbility类中setBrightness方法替代。 public native int setColorFormat(int colorFormat) 渲染实例工作在转码模式时,设置输出视频图像数据的颜色格式。 public native int setColorSpace(int colorSpace) 渲染实...
-Surface Laptop Studio 2: définissez « Brightness Slider » sur46et « HDR Content Brightness Slider » sur1. -Surface Laptop (7e édition) & Surface Pro (11e édition): définissez « Brightness Slider » sur47et « HDR Content Brightness Slider » sur6. ...
When you change the content brightness setting of your HDR device, the effect it has depends on whether you are changing it on an HDR external display or an HDR laptop: On external displays If you have an external HDR display, this setting will change the brightness of SDR content relative...
When viewing HDR content on Windows, whether gaming, creating content or watching a movie, we all want to have a great experience. But, in some cases (particularly on displays withoutHDR certification), the displayed content is sometimes brighter than the maximum supported brightness of your displ...
We have witnessed situations where when we use an API within API, we lose certain features (e.g. HDR) -- e.g. wrappering HDR content into a canvas (SDR-only API) can lose HDR information. If there is no HDR dependency in the new Web Animation APIs, ideally confirm in the standard...
// HLG let edrMetadata = CAEDRMetadata.hlg // HDR10 (Mastering Display luminance) let edrMetaData = CAEDRMetadata.hdr10(minLuminance: minLuminance, maxLuminance: maxContentMasteringDisplayBrightness, opticalOutputScale: outputScale) // HDR10 (Supplemental Enhancement Information) let edrMetaData = CAE...