[2]http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/deferred-rendering-demystified-r2746 [3]http://en.wikipedia.org/wiki/Deferred_shading [4]http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html [5]http://www.gamerendering.com/2008/11/01/deferr...